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They have various plans for the available weapon options in PSO2

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Post time 2020-9-17 09:38:59 |Show the author posts only |Descending
Just because so much we know mags have no stat advantage now. My biggest concern is they are going to PSO2 Meseta strip out important components like the ability trees and subclassing and be just like every other MMO out there today void of alternatives. Edit: I understand this could be innocuous because it could mean they're just different talents or particular classes may not be 1:1, but I keep worrying we're going to have another WoW or FF14 on our palms where they gradually cut everything that is not cosmetic out of this match.

The more likely situation based on information we have been given and what we've seen in the trailer is courses will be different and consequently skill trees won't be exactly the exact same in NGS. You aren't going to have a big set of level restricted classes in NGS like you do in PSO2, none of this is moving in any way. NGS will have brand new classes and consequently brand new skill trees or differing progression elements entirely so naturally it"serves another purposes".

They have even said camos for weapons that"don't exist" in NGS can not be utilized which implies they have different plans for the available weapon choices in NGS. He skill tree system needed an overhaul anyway. It is rife with"you need to pick that or you completely f'd up your tree", and combined with not having the ability to reset unless a special event handout or paying to an additional, creates a a situation where everyone has to be the exact same construct. It is an illusion of freedom and there are very many methods to better balance a progression system with legitimate development options which truly help you differentiate your character without making yourself legally inferior.

The more likely situation based on information we've been given and what we've seen in the trailer is courses will differ and thus skill trees won't be exactly the same in NGS. For example the player in the trailer is viewed comboing assault rifle and sword. You aren't likely to have a really major set of level restricted classes in NGS like you do now in PSO2, none of that is moving at all. NGS will get new courses and consequently brand new skill trees or differing progression elements entirely so naturally it"serves another functions". They have even said camos for weapons which"don't exist" in NGS can not be used which suggests that they have various plans for the available weapon options in NGS.

It is rife with"you must select this or you totally f'd up your tree", and united with not having the ability to reset unless a particular event handout or paying to an additional, creates a a scenario where everyone needs to be the exact same build. It's an illusion of freedom and there are very many ways to better balance a development system with legitimate development options that pso2 sales actually help you distinguish your personality without making yourself legally poor.
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