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Questions on Raise Skill Harm Rate & Raise Harm Rate

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Post time 2015-8-8 02:44:53 |Show the author posts only
FanofBabes replied at 2015-8-8 02:18
If what you think is right.

Why the description says Raise Skill HARM Rate instead of Raise Skill  ...

Well, I am just sharing what I know and I have tested it out.

If you believe what sima (No1 warrior in all server) says, u can refer to this thread as well..

http://bbs.heyshell.com/forum.ph ... &extra=page%3D6

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Post time 2015-8-8 02:18:21 |Show the author posts only
Edited by FanofBabes at 2015-8-8 02:33
o0oo replied at 2015-8-8 01:27
Tactic - increase skill damage by a certain %.
Trick - increase skill damage by a certain attributes ...

If what you think is right.

Why the description says Raise Skill HARM Rate instead of Raise Skill Damage Rate? Logic?

You got any solid evidence that Tactic-Raise Skill Harm Rate does not relate to increase chance of having skill cast and just increase of skill dmg %? If you do, where?

Only lead increase the chance of block and skill cast?

Only GM can give us the correct answer.

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Post time 2015-8-8 01:27:51 |Show the author posts only
Edited by o0oo at 2015-8-8 01:32

Tactic - increase skill damage by a certain %.
Trick - increase skill damage by a certain attributes.
Ironwall - reduce skill damage by a certain %.
Block - reduce skill damage by a certain attributes.
Immu - reduce damage from common attk
Harm - increase damage for common attk

% and attributes unknown, u need to test it out yourself.

Lastly, ONLY LEAD (& LUCK) determine if you can block skill or cast skill successfully...

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Post time 2015-8-8 01:17:33 |Show the author posts only
Edited by FanofBabes at 2015-8-8 01:21
arifin replied at 2015-8-8 01:14
im not agree with this one.... only high lead can make our skill more success n can block opponent ...

U dont agree doesn't mean its wrong. You sure only lead will and not tactic? If you yourself doesn't have a clear idea of them all don't come disagree with no solid explanation LOL.

GM should give us a clear explanation as its so vague.

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Post time 2015-8-8 01:14:33 |Show the author posts only
FanofBabes replied at 2015-8-7 23:31
From what I know is
Raise skill harm rate - Increase the chance of having you cast your skills and n ...

im not agree with this one.... only high lead can make our skill more success n can block opponent skill, btw GM should give us better answer with this one (diff between block n ironwall... n diff  between trick n tactic)...
for immu n harm totally u can see the diff.... harm is raise atk dmg when normal atk at first clash... immu is reduce def dmg when normal atk after clash

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Post time 2015-8-7 23:31:09 |Show the author posts only
From what I know is
Raise skill harm rate - Increase the chance of having you cast your skills and not blocked.
Raise skill harm rate - Increase dmg better used on heroes with rebound such as CWJ and Z.Fei. Their rebound dmg will increase.

Not sure if its totally true.

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Post time 2015-8-7 23:11:53 |Show the author posts only
darthpoon replied at 2014-7-25 10:40
"Tactics - increase the chance you can cast this skill on enemy
"Harm -increase the damage it deals ...

Wrong like shet , tactic=add skill damage by % , harm=add first clash damage
              

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Post time 2014-7-29 00:10:19 |Show the author posts only
you need gold to update from lev 4 to lev 5

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Post time 2014-7-27 21:41:53 |Show the author posts only
Anyone got their equipment to level 5? I find that no matter how much I refine it nv goes to level 5

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Post time 2014-7-25 10:40:34 |Show the author posts only
"Tactics - increase the chance you can cast this skill on enemy
"Harm -increase the damage it deals on enemy with the skill
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