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Questions on Raise Skill Harm Rate & Raise Harm Rate

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Post time 2015-8-7 23:31:09 |Show the author posts only
From what I know is
Raise skill harm rate - Increase the chance of having you cast your skills and not blocked.
Raise skill harm rate - Increase dmg better used on heroes with rebound such as CWJ and Z.Fei. Their rebound dmg will increase.

Not sure if its totally true.

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Post time 2015-8-8 01:14:33 |Show the author posts only
FanofBabes replied at 2015-8-7 23:31
From what I know is
Raise skill harm rate - Increase the chance of having you cast your skills and n ...

im not agree with this one.... only high lead can make our skill more success n can block opponent skill, btw GM should give us better answer with this one (diff between block n ironwall... n diff  between trick n tactic)...
for immu n harm totally u can see the diff.... harm is raise atk dmg when normal atk at first clash... immu is reduce def dmg when normal atk after clash

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Post time 2015-8-8 01:17:33 |Show the author posts only
Edited by FanofBabes at 2015-8-8 01:21
arifin replied at 2015-8-8 01:14
im not agree with this one.... only high lead can make our skill more success n can block opponent ...

U dont agree doesn't mean its wrong. You sure only lead will and not tactic? If you yourself doesn't have a clear idea of them all don't come disagree with no solid explanation LOL.

GM should give us a clear explanation as its so vague.

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Post time 2015-8-8 01:27:51 |Show the author posts only
Edited by o0oo at 2015-8-8 01:32

Tactic - increase skill damage by a certain %.
Trick - increase skill damage by a certain attributes.
Ironwall - reduce skill damage by a certain %.
Block - reduce skill damage by a certain attributes.
Immu - reduce damage from common attk
Harm - increase damage for common attk

% and attributes unknown, u need to test it out yourself.

Lastly, ONLY LEAD (& LUCK) determine if you can block skill or cast skill successfully...

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Post time 2015-8-8 02:18:21 |Show the author posts only
Edited by FanofBabes at 2015-8-8 02:33
o0oo replied at 2015-8-8 01:27
Tactic - increase skill damage by a certain %.
Trick - increase skill damage by a certain attributes ...

If what you think is right.

Why the description says Raise Skill HARM Rate instead of Raise Skill Damage Rate? Logic?

You got any solid evidence that Tactic-Raise Skill Harm Rate does not relate to increase chance of having skill cast and just increase of skill dmg %? If you do, where?

Only lead increase the chance of block and skill cast?

Only GM can give us the correct answer.

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Post time 2015-8-8 02:44:53 |Show the author posts only
FanofBabes replied at 2015-8-8 02:18
If what you think is right.

Why the description says Raise Skill HARM Rate instead of Raise Skill  ...

Well, I am just sharing what I know and I have tested it out.

If you believe what sima (No1 warrior in all server) says, u can refer to this thread as well..

http://bbs.heyshell.com/forum.ph ... &extra=page%3D6

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Post time 2015-8-8 03:09:43 |Show the author posts only
Edited by FanofBabes at 2015-8-8 03:20
o0oo replied at 2015-8-8 02:44
Well, I am just sharing what I know and I have tested it out.

If you believe what sima (No1 warri ...

If tactic & trick means increase of skill dmg %, block & ironwall is increase of def, then what is skill defense, defense, attack, skill attack. for if ironwall,block,tactic,trick is doing the same thing?

What for name it into 8 different things but actually 4 of each are actually doing the same?

GM needs to clarify all these.

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Post time 2015-10-11 10:33:37 |Show the author posts only
youyou replied at 2015-8-7 23:11
Wrong like shet , tactic=add skill damage by % , harm=add first clash damage

then.... trick???

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Post time 2015-10-11 12:53:17 |Show the author posts only
Edited by valium at 2015-10-11 13:00

Skill attack= increase your % of skill your opponent successfuly so they unable to block. more skill attack you have the higher chances
Skill harm = once you cast the skill. hw many damage it will inflict. why sometimes your opponent can skill your troops with one shot and u unable finish your opponents.
Harm = increased your damage inflict when you melee with your opponent.
Immu = decreased your damaged suffered when you melee with your opponent. ( the more immu you have the less you loss your troops)

thnks

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20#
Post time 2015-10-12 09:35:56 |Show the author posts only
LiuShan replied at 2014-2-24 13:49
I have asked the same question like 4-5 times, in FB or here in forum, but Heyshell never want to an ...

That's right. CoTK wants us to RC more...a lot more and more frequent but give us less. It's so obvious by make harder to get hidden/4 star equip, and they make new event... Reward for Refined by gold.

So free refined will be useless. It still can be used but the probability is very very very very low.
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