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Edited by donjuan at 2017-1-4 11:53
AFAIK,
For equip,
Troop, Att, Deff i think all clear.
When u first clash with enemy, the number of enemy's damage equals to your Att stat and Harm percentage,
In opposite, the number of your ability to reduce enemy's first clash damage equals to your Deff stat and Immu percentage.
When u skill attack enemy, the number of enemy's damage equals to your Att stat, Trick stat and Tactics percentage.
In opposite, the number of your ability to reduce enemy's skill attack damage equals to your Deff stat, Block stat and Ironwall percentage.
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For Horcrux,
I think all clear about Rebound.
Defend is to increase your overall power by percentage if you're defender (useless if you're attacker).
Storm is to increase your overall power by percentage if you're attacker (useless if you're defender).
All Resists is to increase your overall power by percentage if you're facing certain enemy type.
Improve Tactics is to reduce damage caused by your enemy when your enemy hit you with battle tactics,
Charge is to improve damage caused to your enemy when you hit them with battle tactics.
Formidable Troops, i have no idea what the fak is this.
Battle tactics is assault over attack, attack over defend and defend over assault.
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For Trinklet,
Final Damage Rate is to increase by percentage your overall damage of attack, skill attack, first clash.
Final Negation Rate is to increase by percentage your overall ability to reduce damage caused by enemy's attack, skill attack, first clash.
Others im not sure.
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For liegemen,
Common Att Absolute Damage is the number of damage by attack you will certainly cause to your enemy if they are far more stronger than you.
Skill Att Absolute Damage is the number of damage by skill att you will certainly cause to your enemy if they are far more stronger than you.
Others im not sure.
Too many shits here,
Please help anyone.
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