Title: [New Version] New System -- Kismet [Print this page] Author: COTK-Chen Time: 2019-11-18 16:29 Title: [New Version] New System -- Kismet Edited by COTK-Chen at 2019-11-18 16:29
Kismet System
Dear lords, new system—Kismet will be added into our new version! Let's have a look! [How to unlock]
Available after players reach Lv.120 and research corresponding Tech
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[Entrance]:
You can click “Kismet” in Hero Interface
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[Introduction] 1.[Attribute]
(1) The Kismet attribute of each hero should be opened separately.
(2) Each hero has four Kismet types, but they require different activated conditions. At the same time, you also need consume a certain number of General Soul that players can convert in Merit Mall now.
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(3)Each Kismet can gain corresponding to three attributes: Attack, Defense and Troops.
(4)The initial level of Kismet is lv.1, the highest level is lv.30. Players can upgrade by “Infuse”.
(5)Attribute increases with Kismet level. 2.[Infuse]
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(1)“Infuse” needs A.Token and G.Soul and the consumption increases with the level.
(2)Single time will progress+1, Kismet upgrades when progress bar reaches 100.
(3) Progress bar may be appeared with “Progress+2” or “Progress+4”, but if it upgrades after critical, the overflow progress will not be saved to the next level. 3.[Skill]
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(1)Each Kismet has a Skill. Maybe current hero has a percentage of increasing C.ATK or Skill Damage to one of enemy's Unit such as Infantry, Archer, Cavalry or Mechanic; also has a percentage of reducing C.ATK or Skill Damage from them. (2)Skills of four Kismet types are different and Skill level is similar to Kismet level.
(3)Transfer Skill only changes skill type not level. The first transfer is free and each transfer need consume G.Soul*2000 later.
(4)After activating, the hero will gain Kismet Skill effect and players can check it in the battle. Note: Transfer Skill can’t be the same as other Kismet type Skills.
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All data above is only for reference, please take the in-game as the precedence.
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