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Title: [ASK] Equip Attribute Explanation [Print this page]

Author: H.Y.Cen    Time: 2015-6-30 13:12
Title: [ASK] Equip Attribute Explanation
Hi GM,

Could you please give us clear explanation on equip attribute, such as harm, immu, ironwall, tactic, block, and so on. What is their usage? quite confused, as many players interpret it differently.

Thanks.

Author: HiImLee    Time: 2015-6-30 14:40
My answer sure corrrect! sumpa! knncb!


IronWALLL! = increase skill block rate chance
Harm = increase first clash damage when they meet up( Only works for terrain talent *nt sure about this*)
tactic= increase skill success chance
block= reduce skill damage
immu =reduce first clash damage
Author: Milky    Time: 2015-6-30 14:44
HiImLee replied at 2015-6-30 14:40
My answer sure corrrect! sumpa! knncb!

tactic= increase skill success chance

Tactic increases skill attk.. correct me if i'm wrong
Author: youyou    Time: 2015-6-30 16:49
Milky replied at 2015-6-30 14:44
tactic= increase skill success chance

Tactic increases skill attk.. correct me if i'm wrong

indeed ur wrong! Trick=increase skill attack
                         tactic= the cast skill chance
Author: o0oo    Time: 2015-6-30 16:56
Tactic is increase skill damage by a certain %.
Trick is increase skill damage by a certain attributes.
Ironwall is reduce skill damage by a certain %.
Block is reduce skill damage by a certain attributes.
GM refuse to reveal the % and attributes.

ONLY LEAD determine if you can block skill.
Author: ChrisLim    Time: 2015-6-30 16:59
o0oo replied at 2015-6-30 16:56
Tactic is increase skill damage by a certain %.
Trick is increase skill damage by a certain attribut ...

This is the correct one.
Author: sima    Time: 2015-6-30 17:26
o0oo replied at 2015-6-30 16:56
Tactic is increase skill damage by a certain %.
Trick is increase skill damage by a certain attribut ...

Correct
Notice: for beginning trick and block are more effective when you use. Later when your skill att and skill def are high( you can only see from liegeman attribute ) tactic and ironwall give better effect.

Exp: at beginning of the game your liegman weak, let say it gives 100 skill def.
If one ironwall give you 10% So you equip 6 ironwall = 100*6*10%= 60 only.
So if one block equipment give you 80 skill def. Mean one block equipment better than 6 iron wall.

Later of the game your liegman better. Let say now you get 1000 skill def for  liegman and combo.
So 6 iron wall = 1000*6*10%= 600, better than 6 block = only 80 *6 =480 only.

If your skill def much higher ironwall become much better.

Same as trick and tactics.

Remember each hero also has their own skill att and skill def differently but you cant see. And they are increase also by lvl.
Author: sima    Time: 2015-6-30 17:36
If we do know the certain attribute from those equipment, it gonna be much easier to do math and how to use them correctly. But GM try to hide them by purpose. So we need to learn it by ourself.
That is good if all players share what they know but the correct one, not to make newbie more confuse.
Author: SteelBarr    Time: 2015-6-30 18:38
sima replied at 2015-6-30 17:36
If we do know the certain attribute from those equipment, it gonna be much easier to do math and how ...

Sima!

Can you come to S29/30 Shu and talk to them about alts. Ask them not use alts please, if you can
Author: sima    Time: 2015-6-30 19:03
SteelBarr replied at 2015-6-30 18:38
Sima!

Can you come to S29/30 Shu and talk to them about alts. Ask them not use alts please, if yo ...

I dont know about that and i never used it.
Author: SteelBarr    Time: 2015-6-30 21:54
sima replied at 2015-6-30 19:03
I dont know about that and i never used it.

Yeh, just ask them not to use it also, maybe they listen to you
Author: HiImLee    Time: 2015-7-1 00:08
Alts will never be banned if they do not utilise auto off especially in the gates during events , so u cant do anyting about it
Author: Red225    Time: 2015-7-1 03:25
HiImLee replied at 2015-6-30 14:40
My answer sure corrrect! sumpa! knncb!

If not wrong
ironwall=rise u immu rate(reduce damage first enemy casring skill to we hero) when enemy casting skill using for hero have high lead ex.d.wei
Tactic= increase damage harm atfer casting skill succes or not so tactic same to harm but diffrent is tactic giving to hero have high lead ex.tsc
Block= increase skill you def hero not block skill enemy
Trick= increase skill atck( using for hero have lead high ex ganning)
Harm= increase damage to enemy when first hero clash(using for hero not have skill ex x.dun or g.jia)
Troops=increase number troop
Atck = increase total atck
Def= increase total def
Immu= increase immu hero when first clash with enemy
I think equip block not using important only atck,def,immu,troop,trick,tactic
Author: SteelBarr    Time: 2015-7-1 04:07
HiImLee replied at 2015-7-1 00:08
Alts will never be banned if they do not utilise auto off especially in the gates during events , so ...

What is your IGN?

I am Barr to make sure
Author: Milky    Time: 2015-7-1 08:59
Edited by Milky at 2015-7-1 09:01
youyou replied at 2015-6-30 16:49
indeed ur wrong! Trick=increase skill attack
                         tactic= the cast skill chanc ...

Ure the wrong one..there's no equips that will increase the success of skill casting
Author: H.Y.Cen    Time: 2015-7-1 13:04
sima replied at 2015-6-30 17:26
Correct
Notice: for beginning trick and block are more effective when you use. Later when your  ...

Thanks a lot sima for ur explanation

Author: kakashi444    Time: 2015-7-1 15:23
sima replied at 2015-6-30 17:26
Correct
Notice: for beginning trick and block are more effective when you use. Later when your  ...

Sima help me please..so equip ironwall n block used or not?i have many revert but i revine again cause i think that not use?-_-..
Author: sima    Time: 2015-7-1 17:20
kakashi444 replied at 2015-7-1 15:23
Sima help me please..so equip ironwall n block used or not?i have many revert but i revine again c ...

I never used those equipment. immu is the most helpful equipment.
Author: MaxC4D    Time: 2015-7-2 08:36
Very usefull threads.




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