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[ASK] Equip Attribute Explanation

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Post time 2015-6-30 13:12:12 |Show the author posts only |Descending
Hi GM,

Could you please give us clear explanation on equip attribute, such as harm, immu, ironwall, tactic, block, and so on. What is their usage? quite confused, as many players interpret it differently.

Thanks.

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Post time 2015-6-30 14:40:15 |Show the author posts only
My answer sure corrrect! sumpa! knncb!


IronWALLL! = increase skill block rate chance
Harm = increase first clash damage when they meet up( Only works for terrain talent *nt sure about this*)
tactic= increase skill success chance
block= reduce skill damage
immu =reduce first clash damage

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Post time 2015-6-30 14:44:40 |Show the author posts only
HiImLee replied at 2015-6-30 14:40
My answer sure corrrect! sumpa! knncb!

tactic= increase skill success chance

Tactic increases skill attk.. correct me if i'm wrong

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Post time 2015-6-30 16:49:27 |Show the author posts only
Milky replied at 2015-6-30 14:44
tactic= increase skill success chance

Tactic increases skill attk.. correct me if i'm wrong

indeed ur wrong! Trick=increase skill attack
                         tactic= the cast skill chance

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Post time 2015-6-30 16:56:14 |Show the author posts only
Tactic is increase skill damage by a certain %.
Trick is increase skill damage by a certain attributes.
Ironwall is reduce skill damage by a certain %.
Block is reduce skill damage by a certain attributes.
GM refuse to reveal the % and attributes.

ONLY LEAD determine if you can block skill.

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Post time 2015-6-30 16:59:05 |Show the author posts only
o0oo replied at 2015-6-30 16:56
Tactic is increase skill damage by a certain %.
Trick is increase skill damage by a certain attribut ...

This is the correct one.

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Post time 2015-6-30 17:26:35 |Show the author posts only
o0oo replied at 2015-6-30 16:56
Tactic is increase skill damage by a certain %.
Trick is increase skill damage by a certain attribut ...

Correct
Notice: for beginning trick and block are more effective when you use. Later when your skill att and skill def are high( you can only see from liegeman attribute ) tactic and ironwall give better effect.

Exp: at beginning of the game your liegman weak, let say it gives 100 skill def.
If one ironwall give you 10% So you equip 6 ironwall = 100*6*10%= 60 only.
So if one block equipment give you 80 skill def. Mean one block equipment better than 6 iron wall.

Later of the game your liegman better. Let say now you get 1000 skill def for  liegman and combo.
So 6 iron wall = 1000*6*10%= 600, better than 6 block = only 80 *6 =480 only.

If your skill def much higher ironwall become much better.

Same as trick and tactics.

Remember each hero also has their own skill att and skill def differently but you cant see. And they are increase also by lvl.

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Post time 2015-6-30 17:36:25 |Show the author posts only
If we do know the certain attribute from those equipment, it gonna be much easier to do math and how to use them correctly. But GM try to hide them by purpose. So we need to learn it by ourself.
That is good if all players share what they know but the correct one, not to make newbie more confuse.

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Post time 2015-6-30 18:38:58 |Show the author posts only
sima replied at 2015-6-30 17:36
If we do know the certain attribute from those equipment, it gonna be much easier to do math and how ...

Sima!

Can you come to S29/30 Shu and talk to them about alts. Ask them not use alts please, if you can

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Post time 2015-6-30 19:03:17 |Show the author posts only
SteelBarr replied at 2015-6-30 18:38
Sima!

Can you come to S29/30 Shu and talk to them about alts. Ask them not use alts please, if yo ...

I dont know about that and i never used it.
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