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Edited by juiboy at 2015-9-23 23:29
Tactic = augment your trick's damage. But experiments show that a 4 star trick is better than a 4 star tactic. The good thing about tactic is that it causes more damage than trick in a specific terrain (ex: giving a tactic to DW in mountains will be more effective than a trick).
Ironwall: increase your block rate of the opponent's trick. The problem with this equip is that it's "all or nothing." Either u block or not. So this is the least valauble equip among all.
Block = diminish the damage caused by the opponent's trick attack. U can put one or two on CW, ZT or XD.
Immu = reduce the common attack damage caused by the opponent's general. This is why u better put immu on XC, GJ, or MC (generals who are strong in common attacks).
Harm = augment the damage in the specific terrain. For example, when Zhou Yu uses harm in waters, his attack skill goes up. In general u put harm on XD or MC coz their atk skill goes up by 15 or 25% in every terrain (except the city). So better put a 4 star harm than atk on XD and MC. It is said however that when ur general atk is above 5000, u better put harm than atk.
Hope that answers your question. |
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