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Author: Phamhyu
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Equip skills? Anyone know all of them?

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11#
Post time 2015-9-23 15:34:48 |Show the author posts only
that is explain nothing we still confuse

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Post time 2015-9-23 17:08:38 |Show the author posts only
Ironwall decreases the mount of damage an enemy's skill does to you by a percentage.
Harm Increases the amount or damage you deal with the first attack.
Immu decreases the amount of damage the enemy's common attack does to you.

I'm unsure about Tactic. A lot of players insist that is increases your chances of successfully casting your general's skill.

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Post time 2015-9-23 17:53:23 |Show the author posts only
attack: harm=add attack by %
          tactic = add skill attack by %

defense: immu = reduce damage received by %
            ironwall = reduce skill damage received by %

attack,defense , block , trick all are by attributes e.g +50, + 100

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14#
Post time 2015-9-23 23:19:55 |Show the author posts only
Edited by juiboy at 2015-9-23 23:29

Tactic = augment your trick's damage. But experiments show that a 4 star trick is better than a 4 star tactic. The good thing about tactic is that it causes more damage than trick in a specific terrain (ex: giving a tactic to DW in mountains will be more effective than a trick).

Ironwall: increase your block rate of the opponent's trick. The problem with this equip is that it's "all or nothing." Either u block or not. So this is the least valauble equip among all.

Block = diminish the damage caused by the opponent's trick attack. U can put one or two on CW, ZT or XD.  

Immu = reduce the common attack damage caused by the opponent's general. This is why u better put immu on XC, GJ, or MC (generals who are strong in common attacks).

Harm = augment the damage in the specific terrain. For example, when Zhou Yu uses harm in waters, his attack skill goes up. In general u put harm on XD or MC coz their atk skill goes up by 15 or 25% in every terrain (except the city). So better put a 4 star harm than atk on XD and MC. It is said however that when ur general atk is above 5000, u better put harm than atk.

Hope that answers your question.   

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15#
Post time 2015-9-24 00:45:30 |Show the author posts only
ur ironwall is wrong , nothing affects block rate exccept lead

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Post time 2015-9-24 02:20:43 |Show the author posts only
Edited by juiboy at 2015-9-24 08:38
youyou replied at 2015-9-24 00:45
ur ironwall is wrong , nothing affects block rate exccept lead

Yup. Ur right.
After re-reading my post, I found out that I got it wrong.  
The difference between Block and Ironwall is a matter of "fixed or variable" rate of defense (and not block) when dealing with the opponent's trick.
It is said that when u r under lev 100, better use block than iron.
Above 100, using Iron is more effective than using block.   

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Post time 2015-9-24 16:43:49 |Show the author posts only
Ironwall reduces the damage the enemy's skill does to you by %.

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Post time 2015-9-24 20:18:54 |Show the author posts only
And now the tricky question. As I get to know recently, "Final negation rate" on supertrinkets and Star Atlas means Immu. How many equip Immu matches 3% of Final negation rate ? Has someone made some experiments on this topic ?

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19#
Post time 2015-9-29 18:18:12 |Show the author posts only
Now with announced new suits it seems that IMMU suit has 4 pcs of IMMU and 8% of final negation rate. Does this mean that 1 full  IMMU piece of equip equals 2 % of final negation rate or is it just bonus adjusted to 4 IMMU pcs ?!

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20#
Post time 2015-9-29 18:19:09 |Show the author posts only
If so it means Dragon 4 SA = 1,5 full immu equip which would be great.
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